Monday, 7 December 2009

RVJ - Page 7


I wanted to do some test on lip synch before working on the actual audio, so I recorded my own voice saying "I can't do that". Because I have never used a dope sheet before, I would like to understand how to draw frames according to the audio first before I use the actual dope sheet. So here is a rough dope sheet that I made myself, where I write the words, how long it takes and how many frames it uses. And after that I will try to match it with the dope sheet.

RVJ - Page 6


These are just some notes that I took when Kelvin was talking about how to make a storyboard.


A storyboard is not a comic strip, as animators we should always use proper storyboards templates. Title stands for " The title of the project", SC stands for the different scenes, it should always be numbered, the timing stands for " How long does a specific scene lasts "


Action} What the character does, for instance = If he walks left to right or bends down to pick up something (Should be indicated by arrows tip pointing at the direction of the movement.)


Bg} stands for background, it's useful to number it so that you don't have to draw it on your storyboard in each scene that needs the same background, just write the number for that specific background.


Trans} stands for transitions- like dissolve or fade in between scenes.


I could draw little thumbnails to get an idea on what an action might look like.

RVJ - Page 5


This is the final storyboard I have looked at.



  1. Arrows to indicate the character's movements

  2. different shots, close up, long shot, medium shot...

  3. A bit of explanation.

So if I resume everything here are the common points they share:


The arrows are used to indicate the direction of a movement and you have different shots and finally some explanation on what is happening in each scene. I will try to include all that in my own storyboard, to give the maximum of informations to the viewers.

RVJ - Page 4



  1. Here arrows are used to indicate the character's movements (The direction of the movement) and to indicate the direction of the video camera' view.

  2. There is a bit of explanation on what is going on in ecah scene.

  3. No indication of any transitions or special effects like zoom in or pan.

RVJ - Page 3


This is anothers storyboard again, this time arrows are used to indicate the direction of the movements just like in the simpsons' storyboard, that's apoint in common.


And there is a bit of explanation about what's going on in each scene just like in a doggy day storyboard, another point in common.

RVJ - Page 2


Here is another storyboard based on an animation called "A doggy day"

This time around you can see that there is some explanation on what will happen in each scene unlike in the simpsons storyboard where you only have drawings.



  1. No arrows to indicate any action or movement.

  2. No special effects or transitions mentionned.

RVJ - Page 1



I will be looking at different animation' storyboards like the simpsons or some others, just to see how they explain the actions that will take place in the animation, the special effects like panning or zooming in and also transitions between each scene (If there is any). Then I will write down all the points they have in common and their differences. This will give me a general idea on what a proper storyboard must look like.

  1. Arrows showing the characters actions (Scene 1)
  2. Zoom in focus on two characters (Scene 4 and 15)

My final lip synch animation

Drinkingcoffee test

First aimatin Tapping fingers