
Saturday, 31 October 2009
With coulours
My character with some colour on it.
Just simple colours because this is the 1st time I make such animations.

Tips learnt from my previous projects
- What I have realized today is that I when I draw and animate something, it tends to grow bigger everytime.
- After drawing the keyframes for this project and filling in the gap between them realized that the animation keeps its original size.
- So now each time I make an animation I have decided to dawthe keyframes to keep the same size.
- Sometimes it doesn't only grow bigger, it moves sideway as well.
Different exaggerated expressions
Now that we have a character, let's try to apply some different expressions to it. For instance Neutral, smiling, surprised, sad or even a puppy face
And let's try to exaggerate these expressions to the maximum.
After fnding exaggerated images I'm going to make a storyboardMy final morphing project

The first morphing project did not look like it was exaggerated, It was hard to stretch the character's face, so I have decided to create a character of my own (A character more suitable for the stretching and squashing that is required in this project. At first I was going to create a human face or an animal, then combined both and it gave me this character.
I think this character is OK (Maybe I should raw him with some pointed ears just to make it look more like an animal rather than a human).
I will now try to apply some expressions to it on my RVJ before I animate it, then based on that I will create a storyboard which will include the key frames and what must appear in between.
Friday, 30 October 2009
Exaggeration Test 1
As you can there is no exaggeration at all because I do not know how I can possibly exaggerate such face...So I think I might create another character more suitable for this project and I will apply the same expressions I tried to apply on the first character.
Expressions for the exaggeration project
I took pictures of myself wearing different expressions just to help me get ideas on how each expression might look on my character.
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