This is the background for the first scene of my animation.
- I'm going to divide this background into different layers that will be animated seperately, it will be a bit like in the anime called DA CAPO S.S (http://www.youtube.com/watch?v=LmO9RG_wXa4&feature=related from 1.12 to 1.14 you can see that the tree that is the foreground is moving at a different speed than the background, there was another video like that but with building only I can't remember the link).
- We were told about different shots being used in the film and animation industry.
- Close up, medium, long and extreme sclose up shots. I have been reflecting over this and I think they are used to transmit different informations to the viewers (Maybe informations on what is going on in the scene, something the viewer needs to pick on in order to understand the scene or animation or even movie).
- For example one day I was looking at Tomb Raider Underworld cutout scenes ans there is this scene where she is conversing with someone over the phone, at first we see close up and medium shots then there is a moment where you can see a close up shot that includes the main character and if you look very closely and very carefully you will notice someone running at high speed behind her (That's supposed to be her enemy in the movie, so if I got it right they are trying to make us understand something, us as in us players or viewers) Here is the link http://www.youtube.com/watch?v=KdNwdGZ1Aks&feature=related from 0.14 to 0.16