Monday, 6 December 2010
Thursday, 29 April 2010
Monday, 26 April 2010
Short film summary
Some of teh short films I have watched didn't make much sense yet they were well animated, but becausethe story was bad, the temptation to stop watching the whole animation was there.
(Note-Having a good story for an animation is a plus)
-Have a special drawing style can add a plus to an animation like a minus, it could be attractive or 8uninteresting.
(Note: I could create my own drawing style for my animations, but I have to be careful with the way I apply it to my animation).
-Some had a mixture of 3d and 2d objects . Nothing looked out of place, they both blended in well together.
(Note: Mixing 3d and 2d objects could be very tricky, and if in the end they don't blend well together, it will affect the quality of the animation).
Backwards- Aaron Hughes
Backwards is the title because the story is told in reverse (therefore watched in reverse).
# This animation has a drawing style of its own. The drawing is not professional like but has a kinder garden look to it (Like something drawn by a 4-5 years old ), yet the story is meant for adults.
# the animation style is wobbly like, even when an image is supposed to look still, it wobbles and gives the watcher the feeling that it’s still animated. (The good about this animation is that even as it wobbles, the animator managed to keep the characters’ sizes the same- they don’t tend to grow bigger or smaller, there is also a consistency).
# It looks like the background has been painted traditionally and the characters digitally coloured with plain colours (No 3D look applied, plain, full colours).
http://www.youtube.com/watch?v=oykmawhKWhc (Salad Fingers video link)
# This animation reminds me of Salad Fingers because of teh simple drawing style and the plain colours.
Wednesday, 21 April 2010
She who measures by Veljko Popovic
A very scary 3D short. The story doesn't make much sense at the beginning and gets even more confusing towards the end. The characters are weird looking but very funny to look at. The textures have a glossy like (Almost 2D) look, a bit like in The simpsons on PLaystation three.
Not many facial expressions except for the eyes. (A bit like WAllac and grommit...the dog).
Chick by Michal Socha
A different style from most animations you see out there. Fire like background (3D like) with a totally black foreground and black characters. The characaters and the black lines in the background tend to connect each other to form a new object...(Not like in most animations where the background and foreground are two seperate things, and remain separate). The story makes sense (A bit confusing at the beginning because everything is getting mixed together: Foregrounds and backgrounds) but then as we get closer to the end, we start to understand.
The music is very catchy and it blends in very well with the animation, making the actions and the characters look funny instead of scary. Again the animation style has an attraive point of its own because of the different style.
Divers by Paris Mavroidis
Divers is a short film featuring Women diving into the sea. They dive from sky towards the sea and before they reach the sea, a series of gymnastics is being shown. the animation explores the abstraction of the human body into shape and the absorption of the individual into the mass.
This animation was one of the best featured during the flatpack festival event I attended. The characters movements were so close to human beings movements that it almost looked real. The animation shows clearly what a human being movemnent would look like in real life, how it would be affected by different factors (In this case it was affected by how fast they dived into the sea, at which speed and the amount of air pressure affecting their movements)...the only drawback was the textures, the animator did not pay much attention to the textures maybe her focus was more on the characters actions, which she managed to achieve wonderfully.
The musi was also very catchy, instead of being there just to fill the silence, it actually emphasized the animation moe precisely the characters gymnastics.
Flatpack Festival 2010-Short films
Backwards- Aaron Hughes
Divers- Paris Mavroidis
Chick- Michal Socha
Morris and the others- Edwin Rostron
Lebensander- Angela Steffen
Illuminated Sorrow- Masha-Sha
The Vinny Club- Digital Beast
Debt- Mike Weiss
Rendezvous- Alfred Dieler
From the ground up the order embrace-Nick Briz
Tea Break- David Grannel
The office environment- Mark Mullery
Ease my mind- Paddy Cahill/Hules Hackett
She who measures- Veljko Popovic
Lunch- Ana Husman
Where is your head at- Max Hattler
Sea of Glass- Sean Vicary
Starting with Divers by Paris Mavroidis
Tuesday, 23 February 2010
16- Set 1 Preview
Here is a design of the set we might make for scene 1 of the storyboard, where it is raining and we see victor's house.
- I also tried to apply different colour designs just to see which one is more suitable for the animation (I also tried to design a 3D house just to see how it would look like in real life)
Sunday, 21 February 2010
11- New Frankenstein
I was thinking maybe the first frakenstein character I designed was too complicated and I tought it would be hard to animate, so I thought why not simplify it.
The new character with the stitches is based on one of my group's character design (Sean's)
He drew his frankenstein with stitches on the forehead, Warren suggested that we add another stitch running along the side of frankenstein's face but I think it looks better with one line of stitches only.
I think it would be a good idea to give Frankenstein's skin a greenish look (Skin colour) and yellowish eyes. (Maybe his hair could be black).
We have dicussed we the group and all agreed that Frankenstein should be slightly taller than Victor by an inch maybe, with wider shoulders ( we will make the final decisions on this according to the size of the set- Because we have to design a set as well).
8- Storyboarding (C)
7- Armatures
Armatures: I have got a character design but I need to make sure there is a suitable armature enough for this character.
1- When building up an armature, it is important to think about the weight of the character.
- The weight of the head is very important.
- If the head is heavier than the rest of the body, it is important to find a way to make the armature and the plasticine around the body supports the head without collapsing.
- The feet which are at the bottom should also be able to support the heaviness of the head and the rest of the body without collapsing.
- To help the feet support the whole body including the head. it would be smart to add a lot of plasticine around the armature foot.
- To build up the arm and the fingers, I thought we could add 3 to 4 short wires to the main armature's arm.
- because Frankenstein has got a very round tummy, I have thought of 2 solutions to build his stomach.
- I could add round wires to the main armature (And maybe fill the gaps with plasticine)
- Or I could use the plasticine alone to make the body look round (But I prefer the 1st option because if there is too much weight somewhere without the armature supporting it, it might collapse, besides the armature wiould make it easier).
For the head, maybe we can add a ball there and wrap it with plasticine.
6- Storyboarding (B)
here is part 2 of my storyboard
1- As the shadow slowly pushes in on victor and as his eyes fly open,we can apply a fast zoom in effect that will focus on victor's face (Instead of seeing half his body and his whole face) that will emphasize the openng of his eyes.
(With maybe an audio= suspense or surprise like sound effect)
2-I was thinking instead of seeing Frankenstein whole body looming over the camera, we could have his dull eyes shown only.
Thursday, 18 February 2010
4- Storyboarding (A)
3- Frankenstein Expressions
1- Frankenstein
Monday, 8 February 2010
A sample from our stopmotion animation
Anticipation 3D
It could be a character jumping for instead or even a character about to pick something up.
Here is some anticipation in our group project.
If you look very carefully at the clown fish you will see it staring at the stickfa while falling and you expect something to happen as it stares at the stickfa, it will also start following it...the anticipation was used here to prepare the viewers for the unexpected, they surely didn't expect the stickfa to kick the fish but they expected something to happen...Anticipation could be used to make an action look more realistic...like a tennis player about to hit a tennis ball.
http://www.youtube.com/watch?v=P5_Y6dL9PtE This is the link to my video reference for anticipation, a 2D animatio where you see tennis players about to hit a tennis ball.
Here is a sample 4rm the video link above:
Timing and Spacing/Slow in and slow out
In this animation you can see that there is a mistake in the timing between two frames, when after hitting the ground the ball heads towards the sky, there is a missing frame in-between (The extra frame should have been closer to the previous frame, so there is also a mistake in the spacing, since the next frame is too far 4rm the previous one).
Missing frame- this is where slow in and slow out are useful
To make an animation look more realistic, (An animation with a beginning and end point- like for instance someone starting a run and coming to a stop or someone standing up or even a thrown bouncing ball, or something falling from the sky) there should always be more frames at the beginning and at the end of the animation, in the middle there should less frames than in the beginning and the end. If you look at my video, there is a mistake in the timing and spacing, when the ball flies off the ground, there should have been more frames, then later less, but there is a missing frame so that the slowing out looks wrong a bit.
Appeal applied to 3D
One of these characters is more beautiful than the other and one of them is more interesting, which do you think it is ? (If you guessed right the most interesting one is the most appealing).
Arcs
The same thing could be applied to a thrown object.
Here is a test that shows how it would look when following an arc (You ca comare it to the streched and squashed bouncing-there was no arc to help the animation, so it looks less realistic).
Secondary action applied to a 3D animation
I will use our group project to show secondary actions applied twice in the sames scene.
I-You can see a secondary action applied to the character when is in falling down underwater, his arms are swinging (since he is trying to getback to the surface, he is kind of swimming...), this is to emphasize the main action: The character falling down deeper and deeper.
II-Another secondary action applied when the character is swimming to pick the perl out of the shell, you can see that it is flapping its legs in the water to get to the shell and even when he picks it out of the shell, its legs are still flapping, it emphasizes the action and makes it look less dull.
Squash and stretch 3D TEST
Theatrical exaggeration
Sunday, 7 February 2010
Exaggeration - Squash/stretch
Squashed ans stretched (4rm 2D to 3D)
Here is a test to show what I mean.
Squash and stretch could also be used for an exaggerating effect. (For instance to give a character a stronger expression)